From: route@monster.com
Sent: Monday, April 25, 2016 1:27 PM
To: hg@apeironinc.com
Subject: Please review this candidate for: Data Entry QA
This resume has been forwarded to
you at the request of Monster User xapeix03
|
|||||||
|
|||||||
|
|
|
||||||
|
||||||
|
2840 Pontiac Drive, Aurora, IL 60502 Mobile 503-884-2221 Evan_Birkby@hotmail.com Managed
QA Teams using various Agile Methodologies including Feature Driven
Development . Successful
First Pass Test Certification on multiple Platforms. Faculty
Speaker on testing tools and test management. Created Test Plans,
Detailed Budgets, Staffing Plans, Trending Charts, and visual reports. DB Administrator on
Jira, Bugzilla, TFS, DevTrack, Access, FileMaker, and other databases. Developed relational
databases for tracking bugs, tests, tasks, and inventory. Very experienced with
Excel, Power Point, FileMaker, Source Control Software, and editing tools. Employment
2014.01.13 - 2015.06.17United
Health Group (Optum Biometrics IT), Aurora, Illinois FileMaker Developer in
IT supporting the data management system for Biometric Health Screenings. I
was responsible for greatly improving the data entry process for thousands of
screening records per month. System involves multiple servers, website
signups, syncing data to SQL, and data tables with over 3 million records and
a billion fields of information. Used Version 1 for
Agile management and task tracking. 2010- 2012Experis, Tigard, Oregon Managed testing of Halo
Anniversary Edition for Microsoft Games Studios (MGS) 1st year.
Project passed on first cert attempt, shipped on schedule, and quality
exceeded expectations. Testing was done within the original budget even
though additional features were added. Features included voice, camera, 3D TV
support, Cooperative play and 2 rendering modes. Lead the testing for
approximately 15 projects on Windows8, Mobile, and Console during the 2nd year. 2009-2009Cryptic
Studios, Los Gatos, California QA Manager for Massive
Multiplayer On-line games: Products in development included: (MMOs) Champions
Online, and StarTrek Online. Improved bug tracking priority, and fixed
problems with work flow. Balanced the work load with limited resources to
assure best coverage for all products. 2004-2008Gearbox
Software, Plano, Texas Director of QA and
Designer: 5 published games. Built Gearbox’s QA organization. Streamlined
workflow and prioritization. Kept the department within budget while meeting
the need to deliver outstanding products. Created a liaison program to
support each team and department. Worked with multiple publishers and
outsource companies. 2002-2004Electronic
Arts, Los Angeles, California Director of QA: 4
published titles on multiple platforms and localized in up to 13 languages.
Managed test teams in 3 locations and built supportive relationships with
test teams in other EA locations. Improved product tracking and metrics. 1997-2002Totally
Games, San Rafael, California QA Manager and
Designer: 4 published titles. Designed game systems using Python in addition
to managing the internal test team and coordinating with external test teams.
1992-1997Spectrum
HoloByte, Alameda, California QA Manager: 19
published titles. Trained QA leads and built the company Bug Tracking
Database. Coordinated with various internal and external QA teams. EducationLaney Community College, Oakland,
California. Programming in C. Chemeketa
Community College, Salem, Oregon. Programming in C for
Engineers. University of
Wyoming, Laramie, Wyoming. Graduated with a B.S. in
Industrial Technology
specializing in Electronics, Manufacturing, Engineering, Management, and
Quality Analysis. Evan Birkby Management Skills Used various
Agile Methodologies on both large and small projects. Some of these included
SCRUM, Feature Driven Development, Daily Standups, Burn Down Charts, DSDM,
XP, Progress Posters, Story Points, and Sprints. Most projects were larger
than ideal for many Agile Methodologies so I invented a Professional Priority
System (PPS) that works with Agile Methodologies, but improves upon them. The
PPS was used with a number of projects very successfully and resulted in
meeting tough deadlines, and delivering high quality products within budget.
Created positive work environments, training programs, and effective
recruitment and evaluation methods. Application Skills Charted
historical bug activity and trends using combined chart types in Excel, and
Invented new ways to track milestone activity. Proficient in creating Power
Point presentations. Managed meetings, emails and contacts using Outlook on two
networks simultaneously. Used advanced features of Photoshop and Gimp to
create and edit art content. Managed hundreds of files using source control
software such as, Alien Brain, CVS Source Safe, and Perforce. Managed
documentation using One Note, Wiki, and SharePoint. Database
Development Created
multiple relational database solutions using FileMaker and supported huge
FileMaker systems supporting Biometric Data with millions of records.
Databases supported Web Sites with high traffic and synced FileMaker with
SQL. Particular areas of development included Business Analysis, and
Workflow. Improved interface features led to fewer errors and very positive
feedback from those that use the system. Other FileMaker Solutions include: Test Case
management tools with an automated combinatorial generator, a full featured
Project Mangement Tool, a Human Resource Recruiting Tool, a Bug Tracking
tool, an IT Ticket Tracking and inventory system with a floor plan showing
allocation, and a game design database. Performed database administrator
duties for Jira, Bugzilla, Microsoft TFS, and Dev Track. Programming
Background C Programming
(2 courses), FileMaker Scripting, and Python. I completed the Deitel &
Deitel course on Visual Basic and have studied additional Deitel and Deitel
books on C++, and C#. Design I’ve designed
missions, game mechanics, content and interfaces. I’ve designed and developed
my own board game and created a database tool to make this easier with more
professional results. I worked as a designer on a number of shipped computer
games in addion to my duties in QA. For military and aviation based games
I’ve assisted extensively with historical and technical research. For Star
Trek “Bridge Commander” which still has many passionate fans, I was responsible
for all the weapon and system attributes for all the starships. For X-Wing
Alliance I worked on weapon systems, and added over 500 images using
Photoshop. I’ve used game editors to design maps, script events and build
content. I’ve been credited for design and art in addition to QA credits. Analysis By applying
Find and Fix rate analysis I was able to anticipate peak open bug counts
weeks in advance. Using Excel and QA Engineers I have developed advanced bug
count tracking systems and charts that are easy to read. They help provide a
much better understanding of how development and QA work through various
milestones. References I can provide
reference letters on request. |
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Languages: |
Languages |
Proficiency Level |
|
English |
Fluent |
|
|
|